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・ Indoor cricket
・ Indoor cricket (UK variant)
・ Indoor cricket court
・ Indoor Cricket World Cup
・ Indoor cross-country
・ Indoor cycling
・ Indoor cycling at the 2005 Asian Indoor Games
・ Indoor cycling at the 2007 Asian Indoor Games
・ Indoor cycling at the World Games
・ Indoor field hockey
・ Indoor Flanders Meeting
・ Indoor football
・ Indoor Football Alliance
・ Indoor Football League
・ Indoor Football League (1999–2000)
Indoor games and sports
・ Indoor geolocation
・ Indoor golf
・ Indoor Gridiron League
・ Indoor Hockey Asia Cup
・ Indoor hockey at the 2007 Asian Indoor Games
・ Indoor hockey at the World Games
・ Indoor Hockey World Cup
・ Indoor kabaddi at the 2009 Asian Indoor Games
・ Indoor kabaddi at the 2013 Asian Indoor and Martial Arts Games
・ Indoor kite
・ Indoor Living
・ Indoor netball
・ Indoor Obstacle Course Test
・ Indoor percussion ensemble


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Indoor games and sports : ウィキペディア英語版
Indoor games and sports

For thousands of years people have invented Indoor games and sports to amuse themselves when confined within a house or other building. Often these are played in social or family situations, or when darkness or bad weather prevent people from moving outside.
Such amusements have been developed throughout the world. Others require a great deal of skill on the part of the players.
Perhaps the most famous indoor game is basketball, which was created as an active sport to be played in the winter time.
==Card games==
(詳細はplaying cards, which are divided equally into four suits: spades, clubs, hearts and diamonds. Each suit has the numbers 2 to 10 followed by the picture cards – joker, queen and king – and the ace with a single pip. In some games the ace is treated as a 1, in others as better than a king. In English language packs, the picture cards are marked J, Q, K and the ace A.
Amongst the most popular card games are ‘trump-and-trick’ games, which include whist and bridge. In games of this kind the ace usually ranks highest, followed by the picture cards and number cards in descending order. One suit is made trumps, which means that cards of that suit beat any card of another suit. One player leads (plays the first card) and the others must follow suit (play a card of the same suit) if they can. Each round or trick is won by the highest card of the suit led, but if a player cannot follow suit, they may play a trump and the highest trump wins. The winner is the player or team that wins the most tricks.
Playing cards came to Europe from the Muslim world in the 14th century. At that time the suit signs were swords, batons, coins and cups, which are still used in some countries. India, China and Korea also have traditional packs of playing cards. The Indian ganjifa cards are usually round, and have 8, 10 12 cards each. Chinese playing cards are very small and narrower than European cards.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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